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14:00
YouTube
Bobsi Tutorials
Network Modules in Unity - Re-usable and scalable multiplayer code - PurrNet
One of the best ways to write scalable and reusable code in C# is by the use of non MonoBehaviour classes. It allows you to re-use the same logic on an instance basis, without the need of a component. Network Modules allows you to utilize this strength of C# seamlessly with networking / netcode / multiplayer as well. So utilize the full ...
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