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Games, and play more generally, are powerful learning tools that encourage new forms of engagement, enable students to ...
Shahneila Saeed is head of education at Digital Schoolhouse which wants to engage the next generation of pupils in the ...
In a classroom in the University of Virginia’s Clark Hall, a coterie of mad scientists delves into the grisly mythos of the undead to make their own creatures of the night, their own vampires. It’s ...
This playful daily routine helps young learners practice responsibility and teamwork—while having fun outsmarting a classroom ...
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