Localthunk, the developer behind breakout roguelike poker game Balatro, has stepped in to resolve a bit of a scrum in the Balatro subreddit over a mod's statements on AI art.
She has about a decade of experience in journalism. There are a lot of warnings developers can take from LocalThunk’s story, like when he admonishes himself for delaying going to the doctor so ...
Balatro creator LocalThunk has remained pretty private in the wake of the poker roguelike's massive launch, choosing not to reveal his real name or even appear in person to accept the Best ...
She has about a decade of experience in journalism. LocalThunk’s post is filled with fascinating nuggets of information about the game’s development — his pseudonym was inspired by “thunk ...
LocalThunk was shocked by the game’s commercial success, earning $600,000 in revenue within hours of its release. The creator recapped Balatro's journey in a blog post, offering a closer look at ...
LocalThunk, the Canadian IT-worker-turned-indie-game-maestro, published a lengthy timeline of Balatro's development today on his blog. It features insights into his design decisions while working ...
Balatro developer LocalThunk has released a complete timeline of the game's development, from its inception in 2021 to its eventual launch on 20th February 2024. You can read the whole thing on ...
And just over one year after the game launched, the developer Localthunk released a diary detailing the development of the game, from its beginnings in December 2021 through to the game launching ...
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