Something about the simple pastel colors, the goofy character and his outrageous walking animations, and the entire Microsoft Paint–inspired art style just immediately clicked. This is the kind of ...
This boss fight is actually more of a "boss escape", as the player does no actual fighting in this one. Instead, the goal here is to evade the robot long enough to lead him to the rebels, who destroy ...
GameSpot may get a commission from retail offers. With its simple character designs and a game world that often looks like a young kid designed it by cutting up and sticking together different bits of ...
Pikuniku is the type of game in which one moment you’re rescuing vegetable-shaped blobs stuck on trees, while another sees you invading the realm of a giant demonic piece of toast, in a sequence that ...
Games which are as funny as they are fun don’t come around all that often, so when one manages to hit the perfect balance of both elements, it should definitely be celebrated. Devolver Digital‘s ...
If you buy something from a Verge link, Vox Media may earn a commission. See our ethics statement. It can be difficult to find time to finish a video game, especially if you only have a few hours a ...
Playing out like an interactive episode of Don't Hug Me I'm Scared, Pikuniku is a perfectly formed three hour adventure. Kid's TV shows, you've no doubt discussed with friends while waiting for ...
GameSpot may get a commission from retail offers. Devolver Digital has knocked down the price of its absurd puzzle-exploration game Pikuniku, developed by indie collective Sectordub. Normally $12.99, ...
Pikuniku is an incredibly fun puzzle/adventure game where the protagonist, Piku, must stop the evil Mr Sunshine and his giant robots. The main storyline is enough to keep the player entertained for ...
A gaming journalism veteran of ten-plus years and four-time IGF judge, largely attracted to indie games, new IPs, and in general, what could very well be the gaming world's next surprise hit. Divorced ...
I first saw Pikuniku at EGX. On a show floor you can’t really appreciate nuance so I’ll be honest, it was the bright, round characters which drew me over. I stayed because I could kick things with my ...